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echo: apogee
to: KEN PRETTY
from: JOE SIEGLER
date: 1998-01-22 21:00:00
subject: RE: Prey, cutscenes

|-----------------| Regarding RE: Prey, cutscenes
| JF> So you're saying that in Blade Runner, things should play
| JF> out straight from the in-game engine no matter how poorly
| JF> it serves the storyline?
|
|well...i think joe is saying that in a 3D game where the point is to
|run around, kill stuff violently and escape with your life cutscenes
|take away from the action, slow down the game, eat up HD space and
|just generally dont fit in..
|-------------------------------------------------------------------------|
Exactly.
Joe Siegler - Apogee Software
... There is no dark side of the moon, really. Matter of fact it's all dark.
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 * 1st v2/TagX v1.4 *
--- QScan/PCB v1.19b / 01-0074
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* Origin: Apogee Software - Garland, TX - 972-271-5410 (1:124/9006)

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