DM> The screen mode will be 320x200, 16-bit color. Wuss :-) use
TH> 640x480x32 or more. I don't think that mode exists (on standard
TH> SVGA cards). I *know* it is not part of the VGA standard. You could
TH> however antialias from 640x480x16 to 320x240x16 but that's kind
TH> of slow. Or... You can try using VESA and search through available
damn.. I like the way 320x200 looks better that 640x480 or other high-res
modes.. I'm not sure why.. it's just the way it is.
DM> -screen mode set -pixel plot -palette set Get allegro for this, but
TH> IMO allegro is weird.
Allegro is wierd. so are all of the other libraries. It's hard to like a
graphics library that someone else wrote unless it's similar to your own. I
started doing it in 320x200 with some code I found from someone else.. I
think the next game will be a 3D f-zero ripoff with a huge screenmode, like
640x480 32 bit. :)
Thanks anyway...
... Smash Forehead On Keyboard To Continue...
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