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echo: apogee
to: JONATHAN FINGAS
from: KEN PRETTY
date: 1998-01-21 00:00:00
subject: RE: Prey, cutscenes

 -=> Quoting Jonathan Fingas to Joe Siegler <=-
 JS> Waste of time.  Period.
 JF> So you're saying that in Blade Runner, things should play 
 JF> out straight from the in-game engine no matter how poorly 
 JF> it serves the storyline?
well...i think joe is saying that in a 3D game where the point is to
run around, kill stuff violently and escape with your life cutscenes
take away from the action, slow down the game, eat up HD space and
just generally dont fit in..
but i suppose that in a game like Diablo or Bladerunner (which i've never
played) they would serve some sort of a purpose..
im split on the topic i suppose...cutscenes often just pretty up a
shoddy game (take for instance all those crappy SegaCD games..) and
while they're fun to watch the 1st time..they get really old and
annoying when you have to sit throught them everytime you pass level
3 or something..
my 4 cents..
ciao
+---X
+-> dT0x XoX SysOp Of THe Neon Jesus - 25o.xxx.xxxx XoX dT0x@hotmail.com <-+
                                                                       X---+
... Have an affair. It will break up the monogamy.
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