Hello JONATHAN.
14 Jan 98 22:18, JONATHAN FINGAS wrote to JOE SIEGLER:
> Yeah, you can afford to keep it a secret, but you're also driving us
> all on the "outside" nuts!
That's the whole point.
> looking for an in-house playtester, I'm your man! Don't forget that
> if you hire me, I'll shut up here. Tempting?
No.
> But the problem is that if they rip off some ideas, their game will
> probably come out after yours - and therefore, the money will still go
> to you. Even so, there are some pieces of info you can reveal
> anyways, like whether DNF will have coloured lighting. You won't
> suffer any tremendous losses in revenue from that.
You've got a lot to learn. It doesn't work like that.
> What about the good folks at id? They did a superlative intro to
> their game, which blends nicely into the start of the action itself.
Adds nothing to the game at all.
> Easy: just how better Duke Nukem Forever will be over Duke 3D (and
> Quake II, for that matter)? You can say "a lot," but that doesn't
> tell me why.
A lot.
> Yeah, but 1) Duke 3D is relatively old now, and 2) it didn't hold up
> that well in the multiplayer wars once Quake came out (you have to
> concede that much). Back in Duke's "golden months," the ratio
No, I don't. Not at all.
Joe Siegler
--- GoldED/386 2.50+ 424LM1 Fnord!
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* Origin: Apogee Software - Garland, TX (1:124/9006)
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