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echo: apogee
to: JONATHAN FINGAS
from: JOE SIEGLER
date: 1998-01-17 14:49:00
subject: Prey

Hello JONATHAN.
14 Jan 98 22:18, JONATHAN FINGAS wrote to JOE SIEGLER:
 >   Yeah, you can afford to keep it a secret, but you're also driving us
 > all on the "outside" nuts!
That's the whole point.
 > looking for an in-house playtester, I'm your man!  Don't forget that
 > if you hire me, I'll shut up here.  Tempting?
No.
 >   But the problem is that if they rip off some ideas, their game will
 > probably come out after yours - and therefore, the money will still go
 > to you.  Even so, there are some pieces of info you can reveal
 > anyways, like whether DNF will have coloured lighting.  You won't
 > suffer any tremendous losses in revenue from that.
You've got a lot to learn.  It doesn't work like that.
 >   What about the good folks at id?  They did a superlative intro to
 > their game, which blends nicely into the start of the action itself.
Adds nothing to the game at all.
 >   Easy: just how better Duke Nukem Forever will be over Duke 3D (and
 > Quake II, for that matter)?  You can say "a lot," but that doesn't
 > tell me why.
A lot.
 >   Yeah, but 1) Duke 3D is relatively old now, and 2) it didn't hold up
 > that well in the multiplayer wars once Quake came out (you have to
 > concede that much).  Back in Duke's "golden months," the ratio
No, I don't.  Not at all.
Joe Siegler
--- GoldED/386 2.50+ 424LM1 Fnord!
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* Origin: Apogee Software - Garland, TX (1:124/9006)

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