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echo: apogee
to: JONATHAN FINGAS
from: KEN PRETTY
date: 1998-01-15 20:27:00
subject: Prey

 -=> Quoting Jonathan Fingas to Patrick Mccullough <=-
 JF> But why keep it a secret anyways?  Some people are expressing doubts
 JF> about  Unreal because not much is known about it beyond MMX 
 JF> support, that server hopping and the character options.  We 
 JF> don't know about many of the actual GAMEPLAY features.
 JF> Besides, revealing everything usually makes a game a more 
 JF> tempting target for your money than it would have been 
 JF> before.  Take Half-Life, for instance.  At first I was 
 JF> indifferent - it's a Quake-engine game, wheee!  Then I 
 JF> heard about 24-bit colour in hardware, the skeletal 
 JF> animation, the in-game cutscenes, and so on, and my 
 JF> interest was piqued.
i think that it goes both ways, i remember fall of 94 when i heard about
Quake and instantly hit the web desperatly searching for info..there
was next to none, and i felt fustrated but at the same time i was like
a kid on xmas eve...and i love that feeling...then later iD started
releasing little bits of info here and there.. (albeit wrong info..)
and that feeling was awesome too..
i think that game companies should treat their upcoming games like movies,
in that you get wicked 'previews' of some type with enuf info to get you
drooling but not so much that you know everything there is to know about a
game.. i certainly dont want to know anymore than i already do about prey..
i like the feeling of ignorance...=]
oh..and on the topic of Half-Life..that game is going to DESTROY everything
else...when i say it at E3 i nearly lost all my hair.. it looks VERY sweet.
anyhoo..
ciao
+---X
+-> dT0x XoX SysOp Of THe Neon Jesus - 25o.xxx.xxxx XoX dT0x@hotmail.com <-+
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