JF> yeah it'll be kewl if Lo Wang helps him a bit in a level...who wants
JF> some wang? And then they have a one-liner contest :)
JF> No, it's highly doubtful that Lo will show up anywhere in the game.
JF> Sorry, but he's not THAT cool.
but that would be different, make it seem like a mulitiplayer game
JF> I just play over the modem, its free :)
JF> Only one problem: you probably won't be able to play it via modem at
JF> all. Quake II only supports TCP/IP networking (so guess what will
JF> probably happen in DNF?), and I haven't heard of anyone who has
JF> successfully used Dial-Up Networking for a modem game. Even if they
JF> did succeed, performance probably wouldn't be as spectacular as you
JF> might like. The Quake-engine multiplayer code has never really been
JF> suitable for head-to-head, at least not in direct modem connections.
I only play SHadow Warrior, Duke 3D etc the old 1st person view games so
thats not a problem for me
... Would she be happy with a Pet Rock instead?
-*- TurboEDIT v1.60a+ [MSP96]
--- Ezycom V1.48g0 01fa0167
---------------
* Origin: Milky Way, Langley, BC [604] 532-4367 (1:153/307)
|