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echo: apogee
to: JOE SIEGLER
from: JONATHAN FINGAS
date: 1998-01-05 19:36:00
subject: Prey

 JS> Honestly?  Your questions tend to be usually more of 
 JS> the kind of "tell me more
 JS> than what is already publically known", so I tend to 
 JS> tune them out for the most
 JS> part.  Remember when I repeatedly asked you to stop asking me questions?
 JS> That's why.  I can't answer more than what's already publically known, 
and
 JS> neither can Lee or Bryan, either.
  I suppose you're right, but I try not to ask questions which would spoil 
any technological secrets which you might be keeping.  For example, skeletal 
animation: if you said "yes, it's in the game," it wouldn't be a tremendous 
shocker (it's in Jedi Knight and Half-Life) - neither would "no," for that 
matter.  But if you have some miracle engine that lets you run with 
astounding graphics on only a P60, then yes, keep that one secret.
  But I really wonder why you people tend to be so tight-lipped.  We knew 
practically everything about Quake II (right down to why coloured lighting 
wouldn't work in the V1K renderer - my brother asked Mr. Carmack that one 
personally) by the time it came out, and the experience hasn't been spoiled.  
Also, their competition (including you) hasn't steam-rolled them over yet.
Of course, I hope that with Duke Forever and Prey, you'll do that... at 
least, until Trinity comes out.
   
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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