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echo: apogee
to: VINCE WOO
from: JONATHAN FINGAS
date: 1998-01-05 19:31:00
subject: Duke Nukem Forever

 VW> So am I, but doubt I have the hardware to run it
  If you have to ask, you probably don't have the machine.  Though DNF is 
being designed to Quake II level specs (500 polygons per scene), I'm sure the 
good folks at 3D Realms will try to push that limit as much as they can.  So 
you may need at least a P120 and 16 MB of RAM to get it going.
 VW> yeah it'll be kewl if Lo Wang helps him a bit in a level...who wants 
ome
 VW> wang?  And then they have a one-liner contest :)
  No, it's highly doubtful that Lo will show up anywhere in the game.  Sorry, 
but he's not THAT cool.
 VW> I just play over the modem, its free :)
  Only one problem: you probably won't be able to play it via modem at all.  
Quake II only supports TCP/IP networking (so guess what will probably happen 
in DNF?), and I haven't heard of anyone who has successfully used Dial-Up 
Networking for a modem game.  Even if they did succeed, performance probably 
wouldn't be as spectacular as you might like.  The Quake-engine multiplayer 
code has never really been suitable for head-to-head, at least not in direct 
modem connections.
 
--- Maximus 3.01
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