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| subject: | Msged for Win95/NT |
On Nov 12 17:42 96, andrew clarke of 3:635/728.4{at}fidonet wrote to Jerry Schwartz:
>> I, too, tried it under Win95 and found that the screen painting was
>> incredibly slow. I don't know why this is so, but I don't have many
>> Win32 console mode applications to compare it to. Bink/32 paints much
>> more quickly, for example.
ac> You seem to contradict yourself somewhat there.
? I said not many, which is true, and gave a single example.
ac> Yes, screen drawing in the NT ports, at least under Win95, is slower than
ac> its DOS and OS/2 counterparts. This is mostly due to the slowness of the
ac> Win95 console subsystem :-(, and partly due to lack of much optimisation on
ac> my part. I may optimise the screen routines (especially those in WIN.C,
ac> the main bottleneck) further, if I have time.
I can't comment on the Win95 console subsystem itself, beyond observing
that native DOS applications (including Msged) do fine. One would hope
that native Win32 I/O would be faster, but perhaps not.
Jerry Schwartz
@EOT:
--- Msged/386 4.00
* Origin: Write by Night (1:142/928)SEEN-BY: 10/1650 50/99 270/101 104 280/1 396/1 620/243 640/201 206 217 230 SEEN-BY: 640/238 254 302 305 370 531 820 821 822 823 895 690/660 711/401 409 SEEN-BY: 711/413 420 423 430 808 809 934 713/317 714/906 800/1 3615/50 @PATH: 142/928 1 3615/50 396/1 270/101 640/201 820 711/409 413 808 934 |
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