CB> DS>Hi! I've been playing around with the WOLF3D source code and it
CB> does not compile right :( the code compiles but the game is very
CB> screwed up...can someone help me?I'll be glad enough to give
CB> the source...l8r
CB>
CB> Join the club!
CB>
CB> The configuration header (I can't remember the name) does need to
EY>be
CB> modified.
CB>
CB> But, some compilers just seem to be unable to compile it. I've
EY>tried
CB> repeatedly with Turbo C++ 3.0, and it just doesn't seem to work. I
EY> First off, forget Turbo C++, either use the regular BC++
EY> compiler or, with some modification, use the djgpp compiler. I got
EY> it to compile and run fine with both but it took some fiddling. BC++
EY> allows you to store registers as variables directly(i.e. _DX), this
EY> REALLY buggers up TC++ when you try to compile.
Could you put your ported code in gamedev or in here please? :)
... Don't diet, download a virus to remove the FAT.
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