:: From: Jeff Nelson To: Charles Foster Subj: Duke3D ::
JN> Go rent the old old OLD nintendo game called Infiltrator then tell me
JN> if you need a 166Mhz Pentium with 64 megs of ram to play such a game.
JN> I think you are a tad extreme when you say such things. It would RULE
JN> if you weren't so irrelevent.
JN> Maybe that's a bit extreme eh?
Gee, but doesn't Infilrator's graphics pale in comparision to Duke's
graphics? The point is, yes, they COULD make it so you could do virtually
anything (use the enemies uniform, use dead bodies for shields, use a
hainsaw
to carve a message into a tree, whatever) but
a) to make the game run on a standard machine, they'd have to simplify
EVERYTHING else or:
b) the game would require a hundred-thousand dollar Wondermachine.
Until we all own 786's with sonic-powered whifflers, you are out of luck.
CF> I think magazines flying could be done by modifying the actor code
CF> spawn papers on certain conditions.
JN>
JN> Why can't they make a game where we DON'T have to modify everything to
JN> get what we want in a game? The magazines flying thing was off the
JN> point in a way. What I said was an example of my vision. What I was
JN> trying to explain was a fully interactive enviroment. DO YOU
JN> UNDERSTAND? Good.
If you are all-fired certain that this wondergame can be done, AND CAN BE
ON
ON AN AVERAGE MACHINE, then write it yourself. Coders have it bad enough
without trying to make the game meet the SPISPOPD FAQ.
Now, calm down for a sec. All this doesn't mean no one would LIKE a game as
you describe it. Indeed, I'd love a game like that. The point is, it can't be
done on today's hardware. Some of the things that could be done (i.e.: the
magazines flying) are frivolous and don't really add anything, so they AREN'T
done. Duke's requirements are bad enough as it is, there's no reason to add
o
them with stupid stuff.
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þ TLX v4.00 þ 2-4-6-8 / Tiptoe, sneak, and infiltrate. / Cha cha cha.
___ Blue Wave/DOS v2.30 [NR]
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