EY> CB> But, some compilers just seem to be unable to compile it. I've tried
EY> CB> repeatedly with Turbo C++ 3.0, and it just doesn't seem to work. I
EY> First off, forget Turbo C++, either use the regular BC++
EY> compiler or, with some modification, use the djgpp compiler. I got
1: I don't have BC.
2: I do have TC++ 3.0, which, for something like this, should be just a
stripped down BC.
3: I didn't want to mess with trying to convert it to 32 bit DJGPP
I could probably figure out the problem, its just the project was more a
curiosity than anything else. I already have a registered SOD, so I
wasn't really needing the game.
EY> it to compile and run fine with both but it took some fiddling. BC++
EY> allows you to store registers as variables directly(i.e. _DX), this
EY> REALLY buggers up TC++ when you try to compile.
It didn't cause any problems with me. Well, it compiled. It may not
have compiled correctly though, but that's something else. TC30
supports the pseudo registers, too.
Any way you could net-mail me the changes or DIFFs or anything? I'd
like to get it running under DJGPP. I didn't even think it would be
possible.
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