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echo: apogee
to: LEE JACKSON
from: JONATHAN FINGAS
date: 1997-12-02 17:59:00
subject: Duke Forever Music

 LJ> Industrial, with a bit of pop and dance, IMHO.  Others would differ.
  I heard they were closer to "death metal," i.e. the music where the 
vocalist puts his mouth right up to the microphone and shouts the lyrics with 
some horrible deep voice.  Ah well, I'm pretty sure the music won't end up 
like that as it is.
  By the way, here's a thought... if you put in any "boss music" like you did 
with Shadow Warrior, how about getting a different band to do that?  I 
personally like the thought of racing around like a madman to the tunes of 
"Voodoo People."  That would be oddly appropriate if you had a Voodoo 3D 
rd!
 LJ> Same reason a dog licks what he can lick - because we can.   Rest
 LJ> assured that the end results in these games won't be swimming in marble
 LJ> reflections.
  Thanks.  :-)  Any other neat map tricks in store?  I imagine mirrors will 
actually be quite easy with Prey.  Heck, they could be done in DNF to some 
degree - just clone the sector on the other side of the mirror, put a solid 
transparent texture where the mirror would be, and create an effect which 
creates an identical model in the mirror sector which has the same relative 
position, but the exact opposite facing.  Of course, this would be out of the 
question if there would actually need to be a room or an outdoor area where 
the mirror sector is.  But that's what Prey's for!
--- Maximus 3.01
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