LJ> Industrial, with a bit of pop and dance, IMHO. Others would differ.
I heard they were closer to "death metal," i.e. the music where the
vocalist puts his mouth right up to the microphone and shouts the lyrics with
some horrible deep voice. Ah well, I'm pretty sure the music won't end up
like that as it is.
By the way, here's a thought... if you put in any "boss music" like you did
with Shadow Warrior, how about getting a different band to do that? I
personally like the thought of racing around like a madman to the tunes of
"Voodoo People." That would be oddly appropriate if you had a Voodoo 3D
rd!
LJ> Same reason a dog licks what he can lick - because we can. Rest
LJ> assured that the end results in these games won't be swimming in marble
LJ> reflections.
Thanks. :-) Any other neat map tricks in store? I imagine mirrors will
actually be quite easy with Prey. Heck, they could be done in DNF to some
degree - just clone the sector on the other side of the mirror, put a solid
transparent texture where the mirror would be, and create an effect which
creates an identical model in the mirror sector which has the same relative
position, but the exact opposite facing. Of course, this would be out of the
question if there would actually need to be a room or an outdoor area where
the mirror sector is. But that's what Prey's for!
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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