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| subject: | Re: Certain doorgames and DOSEmu. |
|01 ÜÜÛ²ßßÝßßß °ß °|CR²ß quoting |09Nicholas Boel |01on |0901/09/16 |01... NB> Is your BBS placing the proper dropfile in the correct location? If NB> you're putting them in a node directory, nodes 1 and two may already NB> have a door.sys in them. If nodes 3 and 4 don't have a drop file NB> available, and the BBS isn't putting one where it should be.. that could NB> be why your games aren't running properly. NB> Apparently the problem was with the DOOR.SYS dropfile. On my system, the DOOR.SYS dropfile(s) that are created are only designed to use the first and second nodes. I used a program (QkDoor) to extrapolate the DOOR.SYS dropfiles into DORINFO#.DEF dropfiles. And all is well. I only have a few doors left to figure out. Most notably, "Enigma Of Ashrella" and "Netrunner". The majority of the door games work fine with this set up. |09ignatius |07[|15cia|07] --- Mystic BBS v1.11 (Linux)* Origin: catch22bbs.com >>> >> > (1:340/800) SEEN-BY: 123/500 129/215 154/0 10 701 203/0 227/51 201 229/310 230/0 240/1661 SEEN-BY: 240/5832 249/303 261/38 280/464 5003 292/854 340/800 423/120 633/267 SEEN-BY: 633/280 712/848 770/1 @PATH: 340/800 154/10 280/464 712/848 633/267 |
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