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echo: apogee
to: JONATHAN FINGAS
from: STEVE PALM
date: 1997-11-11 10:22:00
subject: Refelection FX

I'm Quoting Jonathan Fingass post to Joe Siegler:
((SNIP))
 JF> Also, I noticed that you people are faking a reflection effect in a
 JF> casino-style level, presumably by making a flat brush translucent and
 JF> copying the room above in the area below it.  If this is any indication
It occurred to me that all you would need to do to make a reflection is to 
make a mirror with a translucent reflection instead of a full color one.
Kinda like that 3DR game Dn3d and the mirrors it featured.  Interesting.  I
would think that it would have to be few and far between. Or perhaps it could
only be seen at real close range.
I would like to see realistic wounds in a 1st person game.  If I shoot you in
the face, your face should react.  And sometimes bullets go right through 
things.  If I shoot at a metal sign... it's not going to put a black dot on 
it, it's going put a hole in it.  And we ALL know you can see through holes.
and when I blow something up under water...Water flies up! And just in case 
you didn't realize it... when something explodes under water... it seriously 
jacks with everything, because water doesn't compress like air does.
Some of the things I'm describing are hard to program, but they sure would
make a difference in the game.  Physics is a bitch to encode!
Steve
... "What?!? This isn't the Files section?!?"
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