-> indication of how much effort you're putting into DNF, then I'm looking
-> forward to the full game (in mid-1998 - admit it, admit it!).
JS> Give it a rest, will ya?
Okay, okay! I know when to back down. Maybe I ought to work for you
people - even as a playtester - just so that I can have a better idea of
what's going on with a game.
By the way, if you're looking for good level designers (besides me), try
the designer of the map PARK. He did his own artwork, for one; that, and
he's managed to do a fair approximation of a Jurassic Park-like environment.
The only flaw I could really find was that the lighting wasn't superb - but
since lighting is relatively easier to handle in true 3D games, that
shouldn't be a problem.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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