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echo: apogee
to: JOE SIEGLER
from: JONATHAN FINGAS
date: 1997-11-09 17:33:00
subject: DNF`s progress?

 >   Not really... you could have about half the game "locked down" (not
 > terribly likely, mind you), but take a long time for the other half.
 JS> I disagree.  Strongly.  It's the same question.
    Looks like it's hard to win.  Is there some kind of punishment at 
3D Realms for giving out an approximate release date, like being forced to 
play one of Capstone's Build-engine games?  
  Anyhow, I'll ignore that question, and ask a question I don't think I got 
an answer to: in the DNF issue of PC Gamer, I noticed a lot of the street 
lights had a glow to them.  Is that an example of the luminosity effect we 
saw in GLQuake (on rocket trails)?  Seems like it.  Also, I noticed that you 
people are faking a reflection effect in a casino-style level, presumably by 
making a flat brush translucent and copying the room above in the area below 
it.  If this is any indication of how much effort you're putting into DNF, 
then I'm looking forward to the full game (in mid-1998 - admit it, admit 
!).
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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