RW>You have High Explosive (HE) which can be fused so it;
RW>A) TIMED, explodes before impact (good for spraying
RW>fragments on troops), B) QUICK, explodes ON impact
RW>(good for use against a mixed target, i.e. troops and
RW>equipment) or C) DELAYED, explodes after impact (so it
RW>will penetrate buildings, bunkers etc.)
Don't forget proximity fuses! A real pain sometimes, but works like a
charm if conditions are favorable.
RW>There is also Improved Conventional Munitions (ICM).
RW>Think of these as artillery shells filled with either
RW>hand grenades or mines. They break apart over a target
I like the DICMs, 160 pack into an 8" shell, when they hit, they pop back
up about 5 meters and explode, so you have 160 miniature airbursts. I'm
glad I'm on our side... :-)
RW>White Phosphorus (aka; WP, Willie Pete, Willie Peter).
RW>WP burns on contact with air (oxygen technically).
RW>It's usually used as a spotting round but it can be
RW>used as a incendiary round. Nasty stuff! Worse then
"schoolyard with children, fire for effect..." :-)
RW>little but it should be more or less correct.
Sounds good to me, I called them in about 14 years ago... (13fox)
þ SLMR 2.0 þ Gun control - .174" groups at 100 yards.
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