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| subject: | Re: C++ |
From: Ellen K. I did a four-course series -- 2 courses of C followed by 2 courses of C++. The C course, at least the first one, was at the same time something like a beginning programming class, among other things we learned control structures etc. Pointers were I think in the second C course, along with data structures. (The linked list was an epiphany experience for me, OK, I'm a geek.) Classes came in the C++ course but I don't remember now whether in the first or second one, but we definitely did inheritance. We didn't get to the STL or GUI development. I think this was a good way to organize it. For one thing, you could see the progression from a struct to a class. The linked list, especially the double-linked list, to me was a step along that path, because the pointers at the ends kind of make the struct more than just a way to keep different data elements together. I still think putting GUI in a beginning C++ class is counterproductive. You can do a GUI much easier in other languages. The power of C++ lies elsewhere, the huge thing is the ability to completely control what your program is doing. (Of course, that's what makes it dangerous too!) On Thu, 4 Nov 2004 05:59:54 -0600, "Geo" wrote in message : >Question for all you C++ types > >How long did it take you to learn the language? The more I learn about this >language the more I realize I don't know. > >Last week we started learning to code some simple GUI apps, this week we >jump back to console apps and they introduced us to "classes" and then next >week we learn pointers. That seems like a lot of stuff to cover in just 3 >classes. > >Geo. > --- BBBS/NT v4.01 Flag-5* Origin: Barktopia BBS Site http://HarborWebs.com:8081 (1:379/45) SEEN-BY: 633/267 270 5030/786 @PATH: 379/45 1 396/45 106/2000 633/267 |
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