LJ> He was part of the Future Crew team that did Second
LJ> Reality. He and Skaven
LJ> did the music for that demo.
Still haven't heard of 'em, but then I haven't exactly toured the demo
scene.
LJ> If it walks like an XT and talks like an XT, it must be an XT. Yes.
Hey, how about that, I was right! I even thought it would be an early IBM
computer such as an XT, too. Maybe I should be hired by you people as an
assistant music man!
Speaking of game sounds... I presume you've managed to get your grubby
hands on the Quake II demo? Personally, I think most of the sounds are
functional, but not spectacular - but then, these are the low-quality sounds,
not the super-sampled ones that the full game (and the upcoming, updated
demo) is supposed to have. Also, it's a test version - so who knows how many
sounds they'll keep?
LJ> You haven't been to Dallas lately, have you?
Guess it's not exactly cheap then. Try and pull some strings with John
Williams! :-)
LJ> Ask Jim Norwood - he did those.
Hmm... well, I tried the sounds somewhere else in my map and they seem
louder. Not too bad now!
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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