KP> Well, As I read the messages in this area I'm *amazed* at what this
KP> place has turned into. *I* thought it was a APOGEE GAME HELP ECHO, not
KP> a "Duke Nukem 3D sucks and Quake rules" echo. I, personnaly have played
KP> both Duke 3D (I own the Full v.) and Quake and I prefer Duke. You can
KP> go on talking about how Quake has polygons and Duke looks like a
KP> cardboard cut-out and the Quake engine is superior and so on. But Duke
KP> is superior in a lot of ways:
KP> First, I've noticed a lot of posts about: "Why do the enemies duck in
KP> DN3D when Duke has auto aiming??"
KP> Well, Try using the "Mouse aiming", thats what its for. Ever since the
KP> first time Ive used it I havent gone back. I can remember many a time
KP> when I had launched an RPG at a Pig Cop and he ducked and took my legs
KP> out from under me with a shotgun blast, often killing me. And for those
KP> of you who like the Sniping idea, I can think of many levels in the 3rd
KP> Volume where there are many chances to do this. "Bank Roll" for
KP> example.
KP> Second, Monsters. Of course we cant compare the AI of DN's monsters to
KP> Quake's "test" monsters but lets try anyway.
KP> DN's monsters hunt you down and kill you, they trek from the whole
KP> other side of the level, ride subways and trains to get to you and
KP> pretty much do their damnest to kick the Pi** out of you.
KP> Quake's monsters shoot and walk into walls. 'nuff said.
KP>
KP> Third, The engine.
KP> Id seems to like stairs, I guess the just haven't found out the
KP> concept of slopes yet. They might as well use the orin. Doom engine. I
KP> love the BUILD engine. I have made levels with BUILD nonstop since I
KP> got it and I doubt if I ever will. (stop that is) every day I find a
KP> new, cool thing about the engine and I'm amazed at the possibilities of
KP> DN's engine. Quake has stairs and pathetic moving
KP> sectors.
KP> Now dont get me wrong, I love Quake and I cant wait for the full
KP> version, or Shareware version to come out so I can change my view of
KP> the game, there's nothing I'd like better than to do that. But for the
KP> moment lets give Duke a chance and maybe stop bickering over "ID's
KP> Best!!" "No! Apogee is the best!!" why dont we just enjoy both of these
KP> outstanding companies games evenly.
KP> Well, I've blabbered on long enough.
KP> Cya 'round
KP>
KP> K.P.
Thank you! Finally, someone with a still intact brain who's not afraid
to use it! It's about time someone sees the light in this conference...
... "42? 7 and a half million years and all you can come up with is 42?!"
___ Blue Wave/Q---
* LAKOTA v1.5
--- Alexi/Mail 2.02b (#10000)
---------------
* Origin: COLUMBIA SPITFIRE * Dallas, Texas * (214-275-5040) (1:124/3271)
|