LJ> Much appreciated. Did you play track 14 yet?
Yep, because I finished the game. It helps if you play almost non-stop
from mid-evening to 3 AM one day!
The "Lo Wang Rap" is fairly funny, though you can tell it was basically a
pastiche of recordings arranged creatively. My favourite part: when Lo gets
medieval on some generic guy (methinks one of the Ritual crew).
LJ> Can't speak for the level placement of the song, but
LJ> the song is based upon
LJ> Asian monk chant samples. They still do that, you know.
I know that (I'm pretty sure you're intelligent enough), it's just that it
still feels a bit out of whack. But seeing as how one of the levels is the
Monastery, it would be hard to find much else that would fit!
LJ> Thanks again. Unfortunately, real heartbeats (which are what I used as
LJ> sample source) don't translate very well to 8 bits. Every attempt at
LJ> reducing bit depth from 16 to 8 resulted in an unacceptable level of
hiss,
LJ> no matter how much filtering and dithering I did.
LJ> DNF's heartbeats will be
LJ> much better.
Thought that might be it. It's not exactly easy to properly record a
heartbeat.
Speaking of DNF, what's the news on the music? I still think Econoline
Crush (proudly Canadian) would be a good idea. Though if you've heard the
Tea Party's "Babylon," they're good too!
Getting a band may sound like a gimmick, but think about it - don't you
want the music to be worthy of playing outside of the game? It would make
the "Music/Sound Effects" line in the credits mean more. Psygnosis made a
smart move when they licensed music for Wipeout XL on the PSX. In fact, I
have the music CD, but only the PC demo of the game!
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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