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echo: apogee
to: LEE JACKSON
from: JONATHAN FINGAS
date: 1997-10-01 19:05:00
subject: Great music!

 LJ> Much appreciated.  Did you play track 14 yet?
  Yep, because I finished the game.  It helps if you play almost non-stop 
from mid-evening to 3 AM one day!
  The "Lo Wang Rap" is fairly funny, though you can tell it was basically a 
pastiche of recordings arranged creatively.  My favourite part: when Lo gets 
medieval on some generic guy (methinks one of the Ritual crew).
 LJ> Can't speak for the level placement of the song, but 
 LJ> the song is based upon
 LJ> Asian monk chant samples.  They still do that, you know. 
  I know that (I'm pretty sure you're intelligent enough), it's just that it 
still feels a bit out of whack.  But seeing as how one of the levels is the 
Monastery, it would be hard to find much else that would fit!
 LJ> Thanks again.  Unfortunately, real heartbeats (which are what I used as 

 LJ> sample source) don't translate very well to 8 bits.  Every attempt at
 LJ> reducing bit depth from 16 to 8 resulted in an unacceptable level of 
hiss,
 LJ> no matter how much filtering and dithering I did.  
 LJ> DNF's heartbeats will be
 LJ> much better.
  Thought that might be it.  It's not exactly easy to properly record a 
heartbeat.
  Speaking of DNF, what's the news on the music?  I still think Econoline 
Crush (proudly Canadian) would be a good idea.  Though if you've heard the 
Tea Party's "Babylon," they're good too!
  Getting a band may sound like a gimmick, but think about it - don't you 
want the music to be worthy of playing outside of the game?  It would make 
the "Music/Sound Effects" line in the credits mean more.  Psygnosis made a 
smart move when they licensed music for Wipeout XL on the PSX.  In fact, I 
have the music CD, but only the PC demo of the game! 
--- Maximus 3.01
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