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echo: apogee
to: JOE SIEGLER
from: PATRICK MCCULLOUGH
date: 1997-09-12 03:06:00
subject: Good 1.2 patch!

 Joe Siegler wrote in a message to Patrick Mccullough:
-> Lara was changed, though.  Perhaps Eidos got a bit upset at the previous
-> likeness.  :(
JS> AFAIK, there was no official remark from Eidos.
 Really?  Hmmmn... Was there a reason for the change, other than
 'just cuz' we felt like it'?
-> First thing I did was *disable* the demos.  Makes the game load faster.  

JS> That's pretty much what we thought, too.  You can add them back easy
JS> enough if you want them.
 Yep.  I know the game.  Don't need the demo any longer, but I guess
 it's handy for stores or whatever. 
-> It seems the saved-games from version 1.1 don't work with 1.2.  Crashed
-> every time I tried them.  Oh well!  Time to fight my way back and save 'em
-> again!
JS> That's nothing new.  I can't think of any of our games where save
JS> games worked over different versions.
  Figured as much, but there was no read_me file with the patch.
  I would not have minded being warned it would take forever to
  patch the game.  But then it IS a lot of code to patch, so...
-> It's a hard choice: Raystorm or SW.  WHY did they both have to come out
-> around the same time????   Argh!
 JS> Get both!
 I'm going to buy SW and rent Raystorm.  And tape it.  And then buy it
 when I have more cash.  Hell, I don't even *own* a Playstation either,
 but what the heck.  :)
-> It is indeed one of the best.  Nice job, Joe, if you're reading this.
JS> Thanks!  Was a *LOT* of hard work.  There's almost 600 HTML pages
JS> that comprise our entire site, and I had to edit every single one to
JS> fit the new format. Took about 2 or 3 weeks of solid HTML coding all
JS> day.
 I can relate.  Seems like I spend four or five hours a day working on
 mine, but it's all update stuff and tweaking and whatever.  It's nowhere
 near as complex as yours.
 And you were 100% right about how to learn HTML: sit down and do the
 code.  By hand.  Swipe some pages off the net to see how they work,
 and tinker.  And THEN get a fancy HTML editor and play with that.
 Never seen a fancy editor yet that didn't goof up something to the
 point where you have to go in and fix the code by hand.  Probably a
 lot of people out there who suddenly learn what raw HTML looks like
 when their page falls apart, and they'll have no clue about any of it.
 I do my whole site with DiDa editor and FTPEdit.  The coding is
 almost all by hand.  When it breaks, it's my fault.  
 Patrick
--- timEd 1.10
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* Origin: Layzner SPT-LZ-00X (1:133/1024)

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