Jonathan Fingas wrote in a message to Joe Siegler:
JF> I managed to get the 1.2 patch for Shadow Warrior just yesterday.
JF> I have to say, it's a nice improvement! That funky spinning
JF> Yin-Yang symbol is better than the shuriken from before. I also
JF> like the boss meter - it helps me know when to press the attack and
JF> when to be a little more defensive. The new sky background is an
JF> even better touch - Master Leep's Temple is a little more lively.
JF> Can't wait to use it for building levels.
Nice touches, I agree. Especially the menus.
Lara was changed, though. Perhaps Eidos got a bit upset at the
previous likeness. :(
Something else was changed but I can't remember what now.
Can't wait to see just how tough the 'female warrior' turns out to be.
This ought to be good. ;)
JF> If there's one problem I have with it, it's that there's no demos.
JF> I imagine that will be rectified with the full version?
First thing I did was *disable* the demos. Makes the game load
faster. :)
It seems the saved-games from version 1.1 don't work with 1.2. Crashed
every time I tried them. Oh well! Time to fight my way back and save
'em again!
JF> Speaking of which, one of your late-July screenshots has made me
JF> curious. Did you guys use a sector mirror in one level to imitate a
JF> marble floor? If so, nice touch.
JF> Anyhow, thanks for all the work, and I'm looking forward to my
JF> copy of the game.
It's a hard choice: Raystorm or SW. WHY did they both have to come out
around the same time???? Argh!
JF> PS Nice Website! Did you make it?
It is indeed one of the best. Nice job, Joe, if you're reading this.
Patrick
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