> DM,
> Looking for your advise with the following.
> I've setup SBBS as a door server, using rlogin with xtrn= to login and
> execute a game - it works well. :)
> I was running doorscan.js and added it to xtrn_sec.js (in mods/) as per the
> example in doorscan.txt
> I've noticed, that if I rlogin without a door code (normal rlogin), that
> xtrn_sec is run when I get to the menu, and again when I launch a door. (As
> expected)
> If however, I rlogin with a door code (xtrn=), the door is run, but
> xtrn_sec is not run at all. Should it be executed before the door in this
> case?
> I then thought I'd play with modopts.ini and use the eval_before_exec - to
> see if it would run the doorscan code.
> When I first used
> eval_before_exec = load("../xtrn/doorscan/doorscan.js","run",prog.code);
> I noticed SBBS restarted after logging in (assuming it crashed?) and nothing
> in syslog about it. I have logging set to Debugging.
> (After some more debugging, it appears it run 165 times before sbbs
> restarted - so I guess it looped and ran out of memory?)
> If I changed prog.code to prog.name (which should generate an error) - it
> does generate an error and the door runs just fine.
> Should the eval_before_exec() work with doorscan?
A couple of have 'game server' mods ... I can share my method as an example if
you'd like
~mortifis
~Ephram
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