TIP: Click on subject to list as thread! ANSI
echo: apogee
to: DAMIEN WELLMAN
from: JEFF NELSON
date: 1996-06-09 13:22:00
subject: Re: Duke 3d comming to pl

DW> :: From: Jordan Smook  To: Brian Mckeon Subj: Re: Duke 3d comming to
DW>  JS> well actually i think it would be better because compare -
DW>  JS> destruction derby for pc and psx, the pc ain't bad but the psx'
DW>  JS> version just rules! 
DW>  
DW>  I think the point here is that you can't change the game on a conso
DW> like the Playstation. The only reason Doom stayed around for so long
DW> because you could EDIT it. That also explains why the game was widel
DW> on PCs but not on consoles, after it became available. 
DW>  
DW>  Duke is in a similar situation. Yes, the engine would look much bet
DW> you'd be stuck with the levels already made - you couldn't modify it
DW> way. For a game like Street Fighter or Destruction Derby, of course 
DW> version will be better - those are the types of game the PSX is gear
DW> But for Duke, the main fascination is being able to add on to it and
DW> ability to kill your friends in a deathmatch. Neither can be done we
DW> current crop of console machines.
 
I don't think that is why games like Doom are so popular. So, I guess a 
crappy game like ROTT would be considered great if you were able to add 
levels to it? You CAN kill your friends in deathmatch with a psx. It's 
a little more trouble but you still can. So don't say that it is not 
possible. Do you know that in Destruction Derby for the psx you can 
link more than TWENTY people? Try doing that with a pc. Oh yeah, guess 
you could use a network but it would be really choppy. The only thing I 
care about when I get a ported PC game to my psx is if it is smooth or 
not. Coming from a gamer, I don't care if you can add on levels or not. 
Most of the time new levels are made for ported games. 
 
Jeff Nelson
--- TriToss (tm) Professional 1.0 - #217
---------------
* Origin: D.J's Playground Kansas City, Ks 913-621-1804 (1:280/185.0)

SOURCE: echomail via exec-pc

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.