-=> Quoting Roger Fingas to Lee Jackson <=-
LJ> That's more action based, and doesn't really require a complicated
ixing
LJ> system. Set a threshold, below which you get a clink, and above which
you
LJ> get an imploding tube. That's pretty close to the way it works in real
LJ> life.
RF> Ah, but what's important is that DreamWorks is using physics
RF> equations to modify the sounds in the regions below and beyond that
RF> threshold.
Quite possibly a waste of CPU time. We'll have to see. Anyway, I can see
better uses for the same CPU cycles, such as real-time decoding of distance
and positioning based on real-world acoustics. It's a trade-off when
you're talking 1st person perspective/6 degrees of motion shooters.
RF> Broody herr! ;)
You want an argument? Oh, I'm sorry, this is Abuse!
-Lee
... This looks like a job for...Bicycle Repairman!!!
--- Blue Wave/Max v2.30
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* Origin: Hack Central Station * Garland, TX (1:124/9005.5)
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