-=> Quoting Roger Fingas to Lee Jackson <=-
RF> Yes, but most of us can't afford the cards you have at 3D
RF> Realms!
LJ> That more or less makes my point - most won't have a sound system (card
LJ> plus speakers) that's good enough for extremely fancy mixing to make
uch
LJ> difference. Too expensive. While I'd be able to tell, listening to the
LJ> output of a CardD+ (if it's in Windows) or an AWE64 Gold through our
air
LJ> of Event 20/20bas near-field monitors, the average user with his onboard
LJ> Vibra 16 chip and the pair of generic speakers that came with his system
LJ> (frequency response 150Hz-12000Hz) will be lucky if he can understand
LJ> what's being said. Proportionally mixing a tiny clink with a big clunk
LJ> won't matter much to him.
My sound system sounds pretty good, which is an AWE32 PnP in tandem
with a Sony SRS-PC300D two-speaker/subwoofer setup. Then again, the total
cost of my system would be approximately $700 to $800 Canadian.
RF> The example they use for the sound variation is hitting a
RF> monitor with a baseball bat (haven't we all wanted to do that at some
RF> point?). If you tap the monitor glass lightly, it'll make a light
RF> "clink" noise. However, if you wind up and smash the monitor into
RF> microscopic pieces, it'll make one heck of a racket, right?
LJ> That's more action based, and doesn't really require a complicated
ixing
LJ> system. Set a threshold, below which you get a clink, and above which
you
LJ> get an imploding tube. That's pretty close to the way it works in real
LJ> life.
Ah, but what's important is that DreamWorks is using physics
equations to modify the sounds in the regions below and beyond that
reshold.
RF> Someone's a Monty Python fan, eh?
RF> Lemon curry? ;-)
LJ> Very few up at the office who aren't into Python. It's sort of a
LJ> prerequisite for employment. Future job applications will ask questions
LJ> to this effect.
Broody herr! ;)
--- Maximus 3.01
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