TIP: Click on subject to list as thread! ANSI
echo: apogee
to: PATRICK MCCULLOUGH
from: JONATHAN FINGAS
date: 1997-08-27 13:20:00
subject: Shadow Warrior ..

 PM>  Use map mode.  One of them is near the room which has the rats
 PM>  hanging over the shark soup. 
 PM>  The other one is near the train station, behind the riot gun.
  Oh, I know exactly what those do!  Those are teleporters you can access in 
multiplayer mode.  Helps get around the levels.
 PM>  First, kill everybody in that area, lest they slow you down.  Hit
 PM>  the switch and then run like hell to the large double doors leading to
 PM>  the area with the water pool.  There's a small door above the set of
 PM>  box/crates on the right.  If you look carefully, you'll see it's a
 PM>  slightly different color.  You have only a few seconds to make it. :)
  Okay, I'll give it a shot!
 PM>  Spoil it for me and I'll kill you.  
  Don't worry, I won't tell you the ending or anything like that.  However, 
I'll probably tell you how the new weapons work and if I encounter any cool 
new features.
--- Maximus 3.01
  I've been toying around with a fun idea in my head for awhile.  You know 
how Sega has a "Fighter's Megamix" where the VF2 and Fighting Vipers 
characters are in one package?  I was thinking that you people could try 
something like that.
  Basically, it would include Duke Nukem and Lo Wang into a "greatest hits" 
level collection.  Each character would only be able to use their particular 
weapons and powerups - so you can see just what is more useful, Holodukes or 
Smoke Bombs, or whether a Shrinker beats out the rail gun.
  As for the levels, they would be favourite, deathmatch-oriented levels such 
as LA Rumble and (at least I think so) Zilla Construction.
  Of course, this creates an interesting problem: RAM needs.  You would have 
to have a lot of sprites and sounds from each.  But given the fact that even 
Shadow Warrior can run on as little as 9 MB of RAM, and it needs 16, that 
isn't that much of an issue.
  My only real question is this: who would work on it?  I imagine you guys 
are polarized on either Duke Nukem Forever or Prey (or both!), and I know how 
much you people would like to get those out.  Conversely, this "3DR Megamix" 
may not take that much effort beyond picking sprites, levels and successfully 
play-balancing the two heroes.  Think of it as a somewhat-easier Plutonium 
Pak.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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