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echo: apogee
to: LEE JACKSON
from: PATRICK MCCULLOUGH
date: 1997-08-25 19:52:00
subject: Trespasser and SounDelux

 Lee Jackson wrote in a message to Patrick McCullough:
-=> Quoting Patrick McCullough to Lee Jackson <=-
 PM> So if it hadn't been for the games with high-quality sounds, they
 PM> might as well have been making toaster ovens.
 LJ> Who says they don't?  You ever look inside a modern Hamilton Beach
 LJ> appliance? 
 Are those the ones powered by smoke?   Hmmnnn....  *laugh*
 PM> I'm not sure this fancy sound trick is all that fancy afterall:
 PM> you seem to have done some sort of similar thing with some of the SW
 PM> effects: the gun turret in Zilla Construcion comes to mind.  It
 PM> sounds different each time I fire it.   Nice.
 LJ> No real trick here.  I think Jim did a random pitch shift for each
 LJ> time the sound is triggered.  An old technique that still works.
 Very much so.
 PM> If I get bored with the bass from these things, I have two giant 3'
 PM> by 2' (yes, that's feet) sub woofers and the amps to drive them to
 PM> hell and back.
 LJ> If I had stuff like that in my studio, I wouldn't be able to find a
 LJ> place to sit.  That's almost as big as my office is.
 That's why they're out in the barn.  They weigh a ton (takes three
 very strong people to move them) and would probably collapse the
 floor in here.  The measurments were a little off: it's more like 4
 feet across by 2 deep and 2 high.  And we've just made a third one. 
 Be afraid.  I am.  :)
 PM> OK.  Keep in mind I liked practically all the voice clips.  The
 PM> reverb effect is really neat on Jg5049A -probably nothing too fancy
 PM> there, but I like the sound. :)
 LJ> Thank Sound Forge for that - good effects processing tools.
 Works very well.
 PM> Other faves include Ninalrt, Cgalrt, Cgamb, Cgscrm, JG6053, JG3022,
 PM> Ilike01 (my windows Exit noise: what better to use?), Jgen06 and
 PM> the 40MM* grenade series.
 LJ> I think all of these are mine.
 Very cool!  Thanks!
 PM> Riotfir1 is really cool; when the retail game comes out, I hope to
 PM> take that effect and Explrg and modify them to make it more
 PM> 'anime-like' and perhaps change CGwhack to sound like Kenshiro's
 PM> "Hundred Punch" effect from Fist of the North Star.
 LJ> Most of the explosions are 22kHz, while everything else is 11kHz,
 LJ> BTW. Make sure you resample appropriately.
 Right.  I did get the Voc>Wav convertor off Creative Labs site
 but haven't tried it too much yet.
 PM> If you've seen it, you know what I mean.  *laugh*
 LJ> Haven't seen it, sorry, but I'd bet someone up at the office has. 
 We could probably send over a tape.  Basically, Ken hits you 100
 times... says something like "You are already dead" and then you
 explode.   It's, um, colorful.  :)
 PM> Speaking of laughing, Haha19 sounds suspiciously like a rather famous
 PM> laugh from someone who'd probably get along great with Lo Wang....
 PM> _What_ have you guys been watching anyway?
 LJ> The laughter was just John Galt on a roll.  I told him we needed
 LJ> laughs, and he went on for a few minutes in short bursts.  Worked
 LJ> well. 
 He's very, very good.  Nice casting job.
LJ> John's a great guy to work with.  I wouldn't be a bit surprised to
LJ> hear him turn up in DNF and Prey.  He's already in Balls of Steel,
LJ> as is Jon St. John.
LJ> Some kick, eh?  The voices behind Duke and SW in the same game. 
LJ> Should be fun to hear the finished product.
 Oooohh.  I'd love to hear them converse in character -I'm sure
 they've done that already off-mike. 
 Hmmmm.... maybe John can pop up in DNF as well.   So many roles
 he could do.
 Patrick
--- timEd 1.10
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* Origin: Layzner SPT-LZ-00X (1:133/1024)

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