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echo: doorgames
to: ALL
from: HECTOR SANTOS
date: 2019-01-31 19:18:00
subject: Re: 32-bit navigator

Well, not without any kludging.  You can start individual clients by 
themselves but it requires the comm engine to start too.

---

On 6/30/03 10:14 PM, PAUL KLINGLER wrote to HECTOR SANTOS:

> So can the navigator sdk work without the navigator?
> 
> On 6/30/03 9:05 PM, DEAN BROOKS wrote to PAUL KLINGLER:
> 
> -> 
> -> -> I've considered this, but wasn't sure we could without some sort of 
> -> -> resource to give us client server acces similar to the navigator.  
> -> -> Currently the sdk only works through the current navigator, Correct?
> -> 
> -> -> On 6/22/03 1:17 AM, DEAN BROOKS wrote to PAUL KLINGLER:
> -> 
> -> -> ->
> -> -> -> -> That's the nice thing.  It allows you to add buttons, and featu
> -> -> -> -> currently only in 16-bit.  As you said, it could be a great tool.
> -> -> -> -> Like AOLs front end, or the front end to a number of online gam
> -> -> -> -> think Santronics has pretty much moved away from the Nav so far.
> -> -> -> -> Maybe we'll see them drop something new about it in the future.
> -> -> ->
> -> -> -> -> On 6/16/03 10:20 AM, HENRIK GRAVERSEN wrote to PAUL KLINGLER:
 
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