TIP: Click on subject to list as thread! ANSI
echo: apogee
to: JEFF NELSON
from: NIKHIL SHRINGARPUREY
date: 1996-06-08 12:51:00
subject: Duke3D

Hey JEFF NELSON, how's she hanging?....
On 06-Jun-96 20:17:00, JEFF NELSON was yodeling naked to CHARLES FOSTER
          Subject: Duke3D
CF>>  JN> you could capture someone "important" on the enemy's side. Then
CF>>  JN> a  gun on the person's back and say "ok! Now give me the yellow
CF>>  JN> I  blow his head off!" Then just blow his head off anyways.hehe
CF>>  
CF>>  Outrageous, radical... unfeasible, unrealistic.  :) The kind of mon
CF>>  processing power that would be required to run a game like that wou
CF>>  it out of reach of anyone without the latest processor and a ton of
 JN>  
 JN> It's not like the computer has to process these on the fly. You always 
 JN> say things arent possible. Nothing is impossible. Just go and see that 
 JN> new movie Mission Impossible.:) :) :) :) :) :) :) :) :) :) :) :) :) :) 
 JN> I don't think you need the "latest" processor to perform such a task. 
 JN> If it was included in the code I think it could be performed quite 
 JN> easily. 
Gotta agree with Jeff here.  (GASP!)  If it was implemented on the code
level, say as an actor attribute/behaviour, it wouldn't be difficult to
do or hard on the processor.
But, that doesn't change the fact that the idea is uninspired.  The only
game I've seen where you capture an enemy is:  (Flashback time) Sid Meier's
Covert Action.  And we all know what that implementation was like.  The
grappling hook or the silencer I might be able to go for, but not capturing
people!  If you killed someone and they dropped a key, like the bosses back
in Wolfenstein, that would be OK.  However, I simply don't think your idea
would pan out.
                             -=>    ---- Nikhil Shringarpurey    <=-
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