Hey JEFF NELSON, how's she hanging?....
On 06-Jun-96 20:17:00, JEFF NELSON was yodeling naked to CHARLES FOSTER
Subject: Duke3D
CF>> JN> you could capture someone "important" on the enemy's side. Then
CF>> JN> a gun on the person's back and say "ok! Now give me the yellow
CF>> JN> I blow his head off!" Then just blow his head off anyways.hehe
CF>>
CF>> Outrageous, radical... unfeasible, unrealistic. :) The kind of mon
CF>> processing power that would be required to run a game like that wou
CF>> it out of reach of anyone without the latest processor and a ton of
JN>
JN> It's not like the computer has to process these on the fly. You always
JN> say things arent possible. Nothing is impossible. Just go and see that
JN> new movie Mission Impossible.:) :) :) :) :) :) :) :) :) :) :) :) :) :)
JN> I don't think you need the "latest" processor to perform such a task.
JN> If it was included in the code I think it could be performed quite
JN> easily.
Gotta agree with Jeff here. (GASP!) If it was implemented on the code
level, say as an actor attribute/behaviour, it wouldn't be difficult to
do or hard on the processor.
But, that doesn't change the fact that the idea is uninspired. The only
game I've seen where you capture an enemy is: (Flashback time) Sid Meier's
Covert Action. And we all know what that implementation was like. The
grappling hook or the silencer I might be able to go for, but not capturing
people! If you killed someone and they dropped a key, like the bosses back
in Wolfenstein, that would be OK. However, I simply don't think your idea
would pan out.
-=> ---- Nikhil Shringarpurey <=-
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