-=> Quoting Roger Fingas to Lee Jackson <=-
RF> was to do something unique - "one-sided" foley. For instance, they
LJ> Possible, but it sounds very memory and CPU intensive, especially with
RF> That's what I've been thinking, but apparently, they've
RF> managed to solve the problem (to a degree).
The biggest problem would be the multiple sound channels it would require -
at least 2 per sound. We'll have to look into it, but I can't guarantee
anything.
LJ> I wonder if Joe Blow with his ESS clone....
RF> Do most people have ESS clones? The people I know only own
RF> Sound Blasters.
A lot of the systems sold over the counter have clone sound - Yamaha OPL3SA
in Toshiba's stuff, Crystal in IBM's stuff, ESS in others, with the odd
Creative Labs Vibra or equivalent in others. The idea I was trying to get
across is that most sound devices sold with today's bundled systems are,
more or less, crap.
RF> They certainly should! The sounds in most games are rather
RF> linear, i.e., fire a gun into a wall, the sounds will always be the
RF> same. In Trespasser, the sounds for the same event will change
RF> constantly.
Yes, but will the change be so subtle that you won't be able to tell that a
change has happened? Again, we'll see.
-Lee
... Lemon Curry, Hallelujah. Fnord.
--- Blue Wave/Max v2.30
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* Origin: Hack Central Station * Garland, TX (1:124/9005.5)
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