TIP: Click on subject to list as thread! ANSI
echo: apogee
to: LEE JACKSON
from: ROGER FINGAS
date: 1997-08-13 19:04:00
subject: Trespasser and SounDelux

-=> Quoting Roger Fingas to Lee Jackson <=-
 RF> was to do something unique - "one-sided" foley.   For instance, they
 RF> recorded the sound of wood being hit soft, and then the sound of wood
 RF> being hit hard.  Now, if the player smacks a tree with a stick, both
 RF> of those sounds would be mixed - the soft hit for the stick, and the
 RF> hard hit for the tree.  The variable would be how hard the player
 RF> swings.
 LJ> Possible, but it sounds very memory and CPU intensive, especially with
        That's what I've been thinking, but apparently, they've managed to 
solve the problem (to a degree).
        After all, the lead programmer (Seamus Blackley, formerly of Looking 
Glass) just stopped short of earning a PhD in Mathematics, by choosing not to 
do his thesis...
 LJ> 16-bit samples.  Also, I wonder if Joe Blow with his ESS clone would be
        Do most people have ESS clones?  The people I know only own Sound 
Blasters.
 LJ> able to tell the difference?
        They certainly should!  The sounds in most games are rather linear, 
i.e., fire a gun into a wall, the sounds will always be the same.  In 
Trespasser, the sounds for the same event will change constantly.
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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