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| subject: | Re: Rotating Bitmaps |
AM> I've developed a utility to rotate bitmaps but it's very, very slow. I'm
AM> using sine and cosine and stuff, but I'm looking for a faster and better
AM> ways of rotating stuff. Could anyone post some code that rotates
AM> bitmaps?
AM>
AM> PS My procedure gives me 7 frames per second on 486 using 32x32 bitmaps.
Do you use lookup tables for sin/cosine, or do you calculate it
every time?
--- GEcho 1.00
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