| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Recommend juvenile Sf? |
BL> Once I have the plot in mind, the rest flows at its own rate... RB> Do you work with plot outlines, so you have at least an outline RB> structure to work to? No. I've tried writing an outline, step-by-step, but it only lasted till the end of the first chapter. I find it easier to create the characters first, with just a vague idea of where I want them to go, and let them work it out for themselves. For instance, my latest SF epic starts with the harmless hero trying to live a quiet life and keep out of trouble...and the *idea* is that events conspire to force him to rule the Universe (classic Fantasy plot). All that remains is the voyage, and a way to make it happen sensibly step-by-step. My idea of an "outline" is just the start and the finish. The beauty about writing on computer is that planning is not really needed, or even desirable. If the story runs into a dead end or turns silly, you can go back in time, and remove the block. There is no need for the "with one leap Jack was free" type of plotting, or Dickens coincidence... you can just write in a new character or a new subplot, three or four chapters back so that it makes sense when required. I find it better nto to be structured... the necessary revisions add density to the plot and the characters. RB> I'd be worried about being tempted into major plot changes. Why not? The whole point is to make the story *better*. Why does it matter what route you take to get there? I *scream* when an author traps himself into an Agatha Christie moment, and spends pages trying to justify a hole in the plotting or explain the inexplicable, when all he has to do is go back a few chapters and fix it back there. Before computers, the only way was to work it out first with an outline, and then stick to it. It is a *huge* temptation when you reach a point in the story where you want something to happen but it doesn't make sense... to spend a few pages of dialog "explaining," when the real solution is fifty pages back, and the "crunch" would then become a revelation rather than a sticking point. Maybe I'm just not clever enough to work out plot-twists in advance. RB> I looked through a book about UK childrens' authors recently. RB> It was surprising how many of them said they worked their ideas RB> out during long walks. Crawford Kilian said much the same - RB> walk the dog, or even mow the lawn (!), but you had to be doing RB> _something_. (grin) I mow the lawn too. The (mindless) action does seem to be an essential part. RB> Ian MacLeod, author of THE LIGHT AGES, started writing his RB> first book "under the desk" while working in the UK Civil RB> Service... ROFL! I *love* the names bureaucrats give themselves. "Public Servants" is my favourite, but Civil Service is nearly as good. They are always civil (but totally useless lazy-bastards whose main aim is to make you go away). I have no idea how anyone could write on the sly, or even write in their spare time. For me, it has to be full-time, with gaps. I might go for a month and not write a word, but then the dam bursts and I write 12 finished pages a day, for a month. If I tried to cut that into an hour at a time, I'd lose the plot. BL> Occasionally, a story just can't be saved... and I have to go BL> *right* back and basically start again. RB> Can you generally salvage any of the bits, and maybe recycle RB> events or characters somewhere else? I used to do that, but it always ends in writer's block. Now when I run into a block, first I try *reading* furiously to "balance" the flow, but if I'm still blocked and the story just won't move on, I accept that it's my subconscious trying to send me a message. I've always been better at starting than finishing. The first few chapters are always easy for me, I always like my characters, but quite often it just runs down and stops... or simply won't go where I want it to go. My one success was a crime novel where I wanted the hero to be a psycho. I was sick of politically-corect heroes like Rambo doing awful things after extreme justification, or Vaachs' and Parker's dark-heroes using a faithful sidekick like Tonto to get the blood on their hands. To me, the idea that it's okay to do awful things for a good cause was sick! My idea was the make my hero irredeemably awful, a conscienceless killer... but of course it didn't work. I hated him! That one I saved by making him funny. I made him henpecked and set upon, still without a conscience but bemused. He was able to murder as many people as I liked. RB> Nix has worked at other book-related jobs in between, but seems RB> to be currently full-time, especially as he has the rest of the RB> "Keeper of the Keys" series to get out. He's one of the few RB> that could be headed for becoming a full-time author. Our best-selling author here in Oz, writing rubbish one-a-year, likes to talk about money, and so far as I can work out, he earns about $50K, roughly what a low-level bureaucrat/teacher/nurse earns. He's a best-seller, but only in Oz. My guess is that someone like Nix selling into the UK as well as Oz, would earn $30K - enough to try full-time but not a "good" living. Our high-class writers like Malouf, Carey, Patrick White, etc, rely on literary prizes, government subsidy and academia. I'd like to see government subsidy swung away from the academic to publisher and other commercial interestss. Here in Oz we suffer cultural cringe, promoting "culture" that simply does not exist. We should promote what we do best, which is entertain ourselves, and encourage authors who can actually sell a few books and make money... the way we do with our movies. Regards, Bob --- BQWK Alpha 0.5* Origin: Precision Nonsense, Sydney (3:712/610.12) SEEN-BY: 633/267 270 @PATH: 712/610 640/531 954 774/605 123/500 106/2000 633/267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.