SI> There's no BEST part of Gameday '98. The whole
SI> game is exactly the same.
Even when you're selecting plays? I doubt Gameday gets EVERYTHING right,
as that takes a superhuman effort from the entire game team, right down to
the menu artists.
SI> All I saw with Castlevania is the main character killing normal foes.
But not the bosses. What if it turned out the end-level opponents were too
easy (or too hard) to beat, or just weren't terribly original? That would
bring the game down a notch, but you wouldn't know it without prolonged
experience.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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