"He just won't shut up, will he," you're no doubt saying... well, I'm an
inquisitive guy, and I'd love to someday work for you guys, so I ask a lot of
questions.
What do you people at 3DR look for in a level designer? Does his/her/its
artistic flair matter much, or are you looking for someone who knows how to
take advantage of game effects (i.e. technically savvy)? I hate to brag, but
I'm working on a map with a Mesoamerican theme, and I've done a couple of
statues which took a couple of hours... each. And this is just at the start
of the level! They're properly lighted too.
Anyhow, I must again ask... is Shadow Warrior ready to go? The last update
I got suggested it would be shipping now, but of course the only source who
would REALLY know is you.
Thanks for putting up with people like me, and tell Lee Jackson I said
hello, as well as that Econoline Crush should do the music for Duke Nukem
Forever. :-)
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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