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echo: apogee
to: JEFF NELSON
from: BRIAN DICK
date: 1996-06-07 19:49:00
subject: Re: Duke3D

JN> That's how I feel too. Do the game designers every reward the sly, 
JN> crafty, and sneaky people? No. Not in a 3d corridor game at least and 
JN> not in that many other games for that matter. The only game I can think 
JN> of would be a couple old old NES games called infiltrator and another 
JN> one that I don't remember to well but it was called rescue from embassy 
JN> or something. They always want you to be some rambo dude that is a one 
Actually, when I was living in Virginia, about 9 years ago, and I was on an 
old 8086 AT machine, that game, Infiltrator, was about, and on the PC 
first,and the concept of the spy-like approach fascinated me, it was almost 
like a 3D game in parts, when you weren't seeing that guy's thumbs on the 
flight stick, you were infiltrating the bases and macing and shooting the 
guards to get information dockets....it was a lot of fun. The concept of 3D 
gamesnow is to be as different from the rest as possible, and that 
iversifies
the playing field, so there's always hope for a Duke Nukem 3D Gold or even a 
sequel, like Rise of the Triad's nice little additions, and each time they 
et
better, and the more 3D Realms makes, the more potential to be integrated, or 
at least interchangeable, like the .RTS files already are, then you'd be 
getting 27-weapon arsenals from combinations of 3D-Realms games, playing on 
huge integrated, melded .MAP files (damn that KEXTRACT straight to hell for 
not having better documentation, so it hosed up my game to the point of 
reinstalling!) and killing fields of enemies from 3 different casts on 3D 
realms games! Once the ball gets rolling around here, the possibilities are 
endless! (I hate to use clich‚, but I'm in a hurry)
--- Renegade v10-05 Exp
---------------
* Origin: ¯ The Hole In The Wall ¯ (303) 841-5515 ž USR V.34 (1:104/651)

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