BM> Ya but do you think they'd really make a keyboard for Playsation? Wh
BM> would be the point to run a few PC ported games. At least if they di
BM> that with Nintendo 64 they plan on releasing a writable floppy drive
BM> you could save changes and add levels/graphix. But it would be almos
BM> impossible to make a 100% translation to psx. The only way to do tha
BM> would be to compile it in a psx compatible format. Any ASM code woul
BM> lost and have to be rewritten. The entire game would have to be
BM> rewritten and it would be a pain, corners would be cut, capabilities
BM> overlooked. And it would still be faster on a PC, and have better
BM> graphix becuase which is better, a TV and I believe psx has 24-bit
BM> grpahix, i can't remeber, or a 128-bit PCI 4 meg VRAM graphix card a
BM> 21 inch monitor. A p166 or a playstation. 16 megs of ram or 2-4 I th
BM> Ports just aren;t worht the time a lot of times.
BM>
BM> Brian
Trust me. There are a lot of games out there for the psx that could use
a keyboard, I should know, I own one. Yes, I spent months just saving
up 300 bucks just for some stupid (but kick ass) thing. Never will I do
that again. Anyways... you have some points to your arguement. It just
pisses me off that some developers wont take the time to do an exact
translation. They don't care about gamers that much. I don't care how
much painstaking programming they have to do, I should be able to get a
perfect translation of my favorite PC games. Doom on the psx sucked
because they didn't spend much time converting it. If I were a
programmer, I would do whatever I could to make sure gamers are happy.
It's kinda like Interplay's motto...
For gamers, by gamers.
You have to love it when a developer says that.
Jeff Nelson
--- TriToss (tm) Professional 1.0 - #217
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* Origin: D.J's Playground Kansas City, Ks 913-621-1804 (1:280/185.0)
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