TIP: Click on subject to list as thread! ANSI
echo: apogee
to: PATRICK MCCULLOUGH
from: ROGER FINGAS
date: 1997-07-17 22:29:00
subject: 3D vs. 2D

 PM>  Roger Fingas wrote in a message to Patrick McCullough:
 PM> RF  ACK!  No!  Why go for a dull, standard side-
 PM> scroller when so RF> many possibilities exist with 3D?
 PM>  er, because it's the game play that matters.
 PM>  3D is just another way of looking at something.  A bad game is still
 PM>  going to be a bad game, even in 4D-sensurround.
RF> But there's so much more freedom and immersion in a 3D
RF> world!  Not to mention realism...
 PM>  If realism were so hot, people wouldn't FLEE reality for video games.
 PM>  I prefer games that aren't reality.
        Not *that* sort of realism.  I mean realism in terms of physics and 
the environment.
RF> Besides, if I wanted to play yet another Mario-clone, I'd
RF> buy someone's old NES.
 PM>  Who cares about Mario, anyway?  I've never understood what's SO darn
 PM>  great about Mario.  Maybe because I remember him from Donkey Kong in
        Me neither...
 PM>  the arcades, and all these RPG/do this/find that Marios aren't him.
 PM>  In any case, side scroller doesn't automatically equal a Mario clone.
 PM>  He's got no patent on that style of play.
        Super Mario Bros. was the first to use the standard formula.
 PM>  Or are you going to tell me the side-scrolling Duke Nukem's are Mario
 PM>  clones?  :)
        They are, actually.  In fact I was horrified when I found out 3D 
Realms was considering making Duke Nukem Forever a side-scroller, and I 
mailed Joe Siegler on the subject.  Apparently many people also e-mailed 3D 
Realms, because as you know, DNF will no longer be a side-scroller.
             
--- Maximus 3.01
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