RF> EB> The only dull ones are the ones that are poorly
RF> EB> designed. I still play games like Monuments of Mars
RF> EB> and Commander Keen because they're very good games.
RF> EB> Granted, if Keen were to be remade, it'd probably be
RF> EB> done with 3D effects, the latest greatest technology
RF> EB> doesn't always equal a great game.
RF> EB> Eric
RF>
RF> That's to be assumed, but a 3D game is much
RF> less restricted, and mu
RF> more immersive.
JR> I don't go for that, either; a game with sufficient
JR> storyline can pull you in with a text interface. Prime
JR> Example(TM): the numerous UNIX console-based adventure
JR> games. Those things don't even reverse textcolor, but I
JR> can play them for hours....then again...I am rather wierd, so :P
Ah, text. I suppose you're right on that, but that's mostly because
text takes up a lot less HD space than graphics.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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