-=> Quoting Roger Fingas to Lee Jackson <=-
RF> Why does it take so long for the CD player in Shadow Warrior
RF> to loop a track? It takes a few *minutes*, when
LJ> all it should take is
RF> a few seconds, at most.
LJ> This I've never heard of. Joe might have, though - toss this one his
way.
Will do.
RF> But at any rate, my compliments on the music and SFX work in SW.
LJ> Thanks!
RF> I'm curious, though - how did you record the
RF> various gun firing sounds
RF> (say, for the riot gun and the Uzi)?
LJ> These two sounds I didn't do. Jim Norwood was doing his own sounds
before
LJ> I came in on the project. These we decided not to mess with. The other
LJ> gun sounds are mostly mine, though, and are either
Hmm - I was under the impression that you *were* the music/SFX
eam...
What's Jim working on now, BTW?
LJ> Sound Ideas or Hollywood
LJ> Edge samples that have been heavily modified, mixed with other sounds,
r
LJ> otherwise engineered. All except for the rocket
LJ> launcher, which is a trade
LJ> secret.
Have you heard about the sound system DreamWorks Interactive is
working on for Trespasser: Jurassic Park?
RF> The clinking of shell casings as they hit the ground is a nice touch,
RF> BTW.
LJ> Again, Jim did the Uzi shells. I did foley work on the shotgun shells,
LJ> though, thanks to Targetmasters here in Garland (blatant plug). They
et
LJ> me go out on their firing range while no one was using it, where I
grabbed
LJ> a bunch of spent shotgun shells. I took them and the DAT recorder home,
LJ> where I recorded them as I dropped them onto a marble plant stand top on
LJ> the floor of my wife's clothes closet (you'd be amazed
LJ> at how great a sonic
LJ> dampener all those shoes and tons of clothes make).
Interesting!
On another topic, how do you get a sound designer job, anyway? What
kinds of credentials do you need?
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