I'm writing an online game at the moment and have come to realize that I
will soon run out of conventional memory. So like most onliners, I will
need to create an overlay file. Unforunately, my compiler (Borland
C/C++ v4.00) does not really document this all too well, if at all. All
I can see is that a library file exists called OVERLAY.LIB, a global
variable called _ovrbuffer and two other commands to initialize ems and
xms. I am using a huge memory model within the project.
Can somebody help me out here? Please and thank you.
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