-=> Quoting Roger Fingas to Lee Jackson <=-
LJ> Downloadable Samples. It's similar to what the GUS always had, but
allows
LJ> for more ram and a few extra things.
RF> How would this work with DNF?
It probably won't. We'll use what comes with the engine, and do our own
thing for Prey. Besides, DLS won't be widespread enough to make its use
worthwhile until at least the time Prey comes out.
RF> given that you're "only" the SFX/music guy, don't you have a lot of
RF> spare time? How do you fill it?
LJ> Just a couple of weeks ago, I was doing sounds for Prey, BOS, and the
LJ> Duke PSX/N64 ports, and doing music and sounds for SW. This was
LJ> mixed in with recording sessions and auditions for other voices.
RF> Gaaah! That *is* a workload. Sorry I "accused" you of having
RF> too much free time. I forgot how many games 3D Realms has in the
RF> works.
No problem. As you can see elsewhere in this echo, not even Joe realizes
how busy I get sometimes. ;-)
-Lee
... Can I yell "movie" in a crowded firehouse?
--- Blue Wave/Max v2.30
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* Origin: Hack Central Station * Garland, TX (1:124/9005.5)
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