TIP: Click on subject to list as thread! ANSI
echo: apogee
to: CHARLES FOSTER
from: JEFF NELSON
date: 1996-06-06 20:10:00
subject: Duke3D

CF>  JN> 6.) Why does every enemy have to shoot you? 
CF>  
CF>  Because if they don't, you will shoot them.  Simple survival instin
CF>  might say.  Unfortunately, they won't be getting the chance to evol
CF>  the level where they are smart enough to run when Duke Nukem runs o
CF>  gum.  :)
 
No crap smart-ass. You modified what I said and that really pissed me 
off. Try replying to what I REALLY said. Or, I mean, what I said after 
that. You think I am dumbass enough to ask a question like "Why does 
every enemy have to shoot you?" and not say anything after that? Hmm..
 
 
CF>  JN> What if you could have a disguise like a uniform and be able to
CF>  JN> past guards without having to shoot them? Undercover stuff  wou
CF>  JN> (wait for it) RULE.
CF>  
CF>  Would it also "rule" that everyone would have to buy 166MHz Pentium
CF>  64MB of RAM just to play such games?  Duke Nukem 3D's hardware requ
CF>  are a bit stiff as it is.
 
Go rent the old old OLD nintendo game called Infiltrator then tell me 
if you need a 166Mhz Pentium with 64 megs of ram to play such a game. I 
think you are a tad extreme when you say such things. It would RULE if 
you weren't so irrelevent.
Maybe that's a bit extreme eh?
 
 
 
CF>  JN> 8.) Being able to interact with the enviroment would be nice, t
CF>  JN> FULL  scale here. Like in that little Quicke mart on level 2 of
CF>  JN> shooting a rocket in there would cause the magazines to fly
CF>  JN> everywhere,  the shelves to fall, etc.
CF>  
CF>  I think magazines flying could be done by modifying the actor code 
CF>  spawn papers on certain conditions.
 
Why can't they make a game where we DON'T have to modify everything to 
get what we want in a game? The magazines flying thing was off the 
point in a way. What I said was an example of my vision. What I was 
trying to explain was a fully interactive enviroment. DO YOU 
UNDERSTAND? Good.
--- TriToss (tm) Professional 1.0 - #217
---------------
* Origin: D.J's Playground Kansas City, Ks 913-621-1804 (1:280/185.0)

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