Hi Paul Wankadia,
BO>> Are we talking about the same DJGPP? i got all zipped files
PW> The DOS port, by D.J. Delorie, of the GNU C compiler?
yep, it's hard to confuse it anyway.
PW> v2.01 worked pretty much straight out of the archives, IIRC. Since I
PW> installed it into 'C:\DJGPP', nothing had to be changed, apart from my
PW> AUTOEXEC.BAT (to put 'C:\DJGPP\BIN' into the PATH).
is it possible that some files assume c:\djgpp regardless of the dos djgpp
variable? because i installed it on g drive..
BO>> virtually no configuration, that I can not configure even a
BO>> simple compiler.
PW> Just get the binaries, next time ... the sources are not required ...
okay, if there is a next time, I'll try that..
PW> I presume you've heard of "NASM", by now ... it's an Intel-syntax
PW> assembler that can be used with DJGPP ...
umm, ops, no... I lost my interest in a protected mode compiler after I
purchased C++B, TC++3.0 is good enough for real mode programs.. even if it is
not fully ANSI C++ compatible.. And what I know about DJGPP is what I learned
when I started to download it.. surely not much..
PW>> There I was, thinking that "Quake" was written with DJGPP...
BO>> I don't have any simplest idea about Quake, except that it is a
BO>> popular doom type game; is it 'there you were' as 'a great game
BO>> like quake is free/shareware' or 'it is not free/shareware even
BO>> thought it was written using DJGPP' ?
PW> Let's put it this way ... Carmack's made a lot of money out of
PW> "Quake", even though "Quake" WAS written with DJGPP ...
was it compiled with DJGPP? I think it is not prohibited to develop software
using DJGPP and distribute binaries compiled with another compiler.. I can't
think a way to compile a game, or anything that goes down to hardware level
for that matter, that is developed on another compiler though..
Berk
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