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echo: apogee
to: JOE SIEGLER
from: JONATHAN FINGAS
date: 1997-07-08 14:04:00
subject: Build the Editor

 JS> No, it wasn't a whole level.  Just the building, and a 
 JS> TNT detonator that set
 JS> it off.  Nothing more.
  Well, if you want to start off on building a map, there's your chance.  At 
least part of it is done!
 JS> I set out to do "Mr. Siegler's Opus" on every level I do (except for a 
few
 JS> jokes, like "The Vomitorium", & "Gods of Annihilation" 
 JS> (from EROTT).   Whether
 JS> or not it gets used is a seperate story.
  I don't think I could ever do an epic level - quite simply, I can't find 
that much to fill up a map with.  I imagine a good player can finish a map of 
mine in 10 minutes or so if he explores everything.
 JS> Some of my original concepts for my "Eight Ways of 
 JS> Hell" level had to really
 JS> be scaled back, because I blew up the engine in SEVERAL 
 JS> places, and a few level
 JS> parameters were increased just to deal with my levels.
 What themes do you like in your maps, as it is?  Do you go for more of a 
fantastical/historical setting (I imagine you're not too eager to do a 
Quake-style level!), or some kind of science-fiction map?
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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