JS> No, it wasn't a whole level. Just the building, and a
JS> TNT detonator that set
JS> it off. Nothing more.
Well, if you want to start off on building a map, there's your chance. At
least part of it is done!
JS> I set out to do "Mr. Siegler's Opus" on every level I do (except for a
few
JS> jokes, like "The Vomitorium", & "Gods of Annihilation"
JS> (from EROTT). Whether
JS> or not it gets used is a seperate story.
I don't think I could ever do an epic level - quite simply, I can't find
that much to fill up a map with. I imagine a good player can finish a map of
mine in 10 minutes or so if he explores everything.
JS> Some of my original concepts for my "Eight Ways of
JS> Hell" level had to really
JS> be scaled back, because I blew up the engine in SEVERAL
JS> places, and a few level
JS> parameters were increased just to deal with my levels.
What themes do you like in your maps, as it is? Do you go for more of a
fantastical/historical setting (I imagine you're not too eager to do a
Quake-style level!), or some kind of science-fiction map?
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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