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echo: apogee
to: LEWIS SCOTT
from: JITENDER SAAN
date: 1997-07-03 17:02:00
subject: Trinity

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 What ho! What ho! What ho! ... oh? ... well in that case ... Right ho!
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LS>I haven't played Blood yet, so I don't know. Have you played T:FS? That 
as
  >one of the worst I think (gameplay was terrible too, so I didn't mind 
gettin
T:FS is one of my favorite games, I enjoyed it thoroughly. No nausea :)
LS>Unless it's some subtle thing in the engine that I haven't noticed, or
  >movement.
I also suspect the curling in of the corners. When you turn in Build the
image curls as it would in a concave (or convex?) mirror. Not good, all
other engines maintain a certain kind of 'flatness' at the screen
corners, wonder why Build needs to go through the curling business.
LS>Interesting to see what happens with Duke Nukem Forever, since it'll be 
usin
  >the Quake II engine, but probably still be in the style of Duke3D...
Yeah I am also waiting impatiently to see the outcome of that.
LS>But I deleted SW anyway, so I won't ever find out how good the fists are I
  >guess :I
They make a nice change, you can actually hit someone and send him
reeling back as if he were on skates :)
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