-> Yeah but there are light sourcing capabilities for the playstation.
-> Better 3d too. As I said before. They could take advantage of these
-> things in the conversion. But I hope they come out w/ a playstation
-> keyboard (as lame as it sounds) so I can do all that stuff without
-> having to hold multiple buttons.
->
Ya but do you think they'd really make a keyboard for Playsation? What
would be the point to run a few PC ported games. At least if they did
that with Nintendo 64 they plan on releasing a writable floppy drive so
you could save changes and add levels/graphix. But it would be almost
impossible to make a 100% translation to psx. The only way to do that
would be to compile it in a psx compatible format. Any ASM code would be
lost and have to be rewritten. The entire game would have to be
rewritten and it would be a pain, corners would be cut, capabilities
overlooked. And it would still be faster on a PC, and have better
graphix becuase which is better, a TV and I believe psx has 24-bit
grpahix, i can't remeber, or a 128-bit PCI 4 meg VRAM graphix card and a
21 inch monitor. A p166 or a playstation. 16 megs of ram or 2-4 I think.
Ports just aren;t worht the time a lot of times.
Brian
--- Platinum Xpress/Wildcat! v1.1
---------------
* Origin: The Looking Glass : (860) 741-6736 (1:142/736)
|